Commit 7e63266b authored by Brian Paul's avatar Brian Paul

util: add a comment to explain piglit_depth_texture()

parent 8a9deb3a
......@@ -1296,6 +1296,20 @@ piglit_rgbw_texture(GLenum internalFormat, int w, int h, GLboolean mip,
return tex;
* Create a depth texture. The depth texture will be a gradient which varies
* from 0.0 at the left side to 1.0 at the right side. For a 2D array texture,
* all the texture layers will have the same gradient.
* \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_1D_ARRAY,
* \param internalformat either GL_DEPTH_STENCIL, GL_DEPTH_COMPONENT,
* \param w, h, d level 0 image width, height and depth
* \param mip if true, create a full mipmap. Else, create single-level texture.
* \return the new texture object id
piglit_depth_texture(GLenum target, GLenum internalformat, int w, int h, int d, GLboolean mip)
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