Commit 7952e91e authored by Emma Anholt's avatar Emma Anholt
Browse files

arb_es2_compability: Add a test for glReleaseShaderCompiler

parent 48c991d2
......@@ -940,6 +940,11 @@ import_glsl_parser_tests(spec['glsl-1.30'],
os.path.dirname(__file__) + '/spec/glsl-1.30',
['preprocessor', 'compiler'])
# Group ARB_ES2_compatibility
arb_es2_compatibility = Group()
spec['ARB_ES2_compatibility'] = arb_es2_compatibility
add_plain_test(arb_es2_compatibility, 'arb_es2_compatibility-releaseshadercompiler')
# Group ARB_shader_texture_lod
spec['ARB_shader_texture_lod'] = Group()
import_glsl_parser_tests(spec['ARB_shader_texture_lod'],
......
add_subdirectory (arb_color_buffer_float)
add_subdirectory (arb_es2_compatibility)
add_subdirectory (ati_envmap_bumpmap)
add_subdirectory (ext_fog_coord)
/*
* Copyright © 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
/** @file arb_es2_compatibility-releasecompiler.c
*
* Tests that compiling a shader works again after doing
* glReleaseShaderCompiler().
*/
#include "piglit-util.h"
int piglit_width = 100, piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
float green[] = {0.0, 1.0, 0.0, 0.0};
float blue[] = {0.0, 0.0, 1.0, 0.0};
GLuint vs, fs, prog;
static int color_location;
/* Set up projection matrix so we can just draw using window
* coordinates.
*/
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-mvp.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-uniform-color.frag");
prog = piglit_link_simple_program(vs, fs);
glUseProgram(prog);
color_location = glGetUniformLocation(prog, "color");
glUniform4fv(color_location, 1, green);
piglit_draw_rect(0, 0, piglit_width / 2, piglit_height);
glDeleteProgram(prog);
glReleaseShaderCompiler();
vs = piglit_compile_shader(GL_VERTEX_SHADER,
"shaders/glsl-mvp.vert");
fs = piglit_compile_shader(GL_FRAGMENT_SHADER,
"shaders/glsl-uniform-color.frag");
prog = piglit_link_simple_program(vs, fs);
glUseProgram(prog);
color_location = glGetUniformLocation(prog, "color");
glUniform4fv(color_location, 1, blue);
piglit_draw_rect(piglit_width / 2, 0,
piglit_width / 2 + 1, piglit_height);
glDeleteProgram(prog);
pass &= piglit_probe_pixel_rgba(piglit_width / 4, piglit_height / 2,
green);
pass &= piglit_probe_pixel_rgba(piglit_width * 3 / 4, piglit_height / 2,
blue);
assert(!glGetError());
glutSwapBuffers();
return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
}
void
piglit_init(int argc, char **argv)
{
if (!GLEW_VERSION_2_0) {
printf("Requires OpenGL 2.0\n");
piglit_report_result(PIGLIT_SKIP);
}
if (!GLEW_ARB_ES2_compatibility) {
printf("Requires ARB_ES2_compatibility\n");
piglit_report_result(PIGLIT_SKIP);
}
}
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