Commit 38017752 authored by Ian Romanick's avatar Ian Romanick
Browse files

shader_runner: Use GLSL utility functions

This allows all the shader_runner tests to run on systems that have
the appropriate extensions but not OpenGL 2.0.
parent 467e6355
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
[require]
GL >= 2.0
GLSL >= 1.10
[vertex shader]
......
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