Commit 33046d41 authored by Chad Versace's avatar Chad Versace
Browse files

glsl-1.00: Test for availability of highp in VS

parent 2cf6fc09
// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
// High precision is always available in the vertex shader.
// From section 4.5.2 of the GLSL 1.00 spec:
// "The vertex language requires any uses of lowp, mediump and highp to
// compile and link without error."
#version 100
highp float x;
float f() {
return 0.0;
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