Modify arb_es2_compatibility-releaseshadercompiler to only use ES2 interfaces
Use #version 100 shaders. Use generic attribute 0 instead of gl_Vertex. Don't use gl_ModelViewProjectionMatrix. Use GL_TRIANGLE_STRIP instead of GL_QUADS. Make sure all the shaders need are actually included. Previously glsl-uniform-color.frag was not in the GIT repo.
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