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Lina Versace authored
In GLSL 1.00, 1.10, and 1.20, check that vertex shader attributes and fragment shader varyings cannot be written to. In GLSL 1.30, check that global variables declared 'in' cannot be written to.
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In GLSL 1.00, 1.10, and 1.20, check that vertex shader attributes and fragment shader varyings cannot be written to. In GLSL 1.30, check that global variables declared 'in' cannot be written to.