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In OpenGL 4.6 (Table 23.57: Implementation Dependent Vertex Shader Limits) specification said, that minimum value of MAX_VERTEX_ATOMIC_COUNTERS is 0. Therefore if we use them we have to check available count. Signed-off-by: Illia Iorin <illia.iorin@globallogic.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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