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Change zero-sized texture queries to pass a valid depth parameter, otherwise they should error as per the OpenGL 4.6 Core spec: "An INVALID_VALUE error is generated if the effective target is TEXTURE_1D, TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE, and either zoffset is not zero, or depth is not one." Reviewed-by: Arthur Huillet <ahuillet@nvidia.com> Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
9b050471