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Paul Berry authored
This test verifies that transform feedback can be applied to the following built-in vertex shader outputs: - gl_FrontColor - gl_BackColor - gl_FrontSecondaryColor - gl_BackSecondaryColor - gl_TexCoord - gl_FogFragCoord - gl_Position - gl_PointSize - gl_ClipVertex - gl_ClipDistance I've verified that all of these tests pass on the nVidia proprietary Linux driver except for gl_ClipVertex (which is unsurprising, as gl_ClipVertex has several known bugs on this driver).
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