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v2: use shader_test file with the spirv assembly, instead of include two SPIRV binaries (Alejandro Piñeiro) v3: rename .shader_test file to .shader_source (format is still the same that shader_test files) (Timothy Arceri) Signed-off-by: Neil Roberts <nroberts@igalia.com> Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
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