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Matt Turner authored
I was generating GLSL 4.00 tests because that's when ARB_gpu_shader5 functionality was folded in, but 3.30 is actually the first version with the bit encoding functions.
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I was generating GLSL 4.00 tests because that's when ARB_gpu_shader5 functionality was folded in, but 3.30 is actually the first version with the bit encoding functions.