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  • Lina Versace's avatar
    glsl-1.00: Eliminate occurences of highp in FS tests · 2cf6fc09
    Lina Versace authored
    Since we cannot be sure if highp is available in an implementation's
    fragment shader, replace all occurences of highp with lowp and mediump.
    
    (Note: High precision is not available in the GLSL 1.00 fragment shader unless
    GL_FRAGMENT_PRECISION_HIGH is 1.)
    2cf6fc09