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Dave Airlie authored
This was originally generated by a script until I realised the script was actually nearly just the contents of the files (there really is that little overlap), so drop the script and just push the files. This should test (non-textureSize ones) gvec4 texture(gsamplerCubeArray sampler, vec4 coord [, float bias]) gvec4 textureLod(gsamplerCubeArray sampler, vec4 coord, float lod) float texture(samplerCubeArrayShadow sampler, vec4 coord, float compare) gvec4 textureGrad(gsamplerCubeArray sampler, vec4 coord, vec3 ddx, vec3 ddy); work at the compiler level. Signed-off-by: Dave Airlie <airlied@redhat.com>
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