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  • Dave Airlie's avatar
    arb_texture_cube_map_array: add a bunch of compiler tests for new functions · 16358d4e
    Dave Airlie authored
    
    
    This was originally generated by a script until I realised the script
    was actually nearly just the contents of the files (there really is
    that little overlap), so drop the script and just push the files.
    
    This should test (non-textureSize ones)
    
          gvec4 texture(gsamplerCubeArray sampler, vec4 coord
                        [, float bias])
          gvec4 textureLod(gsamplerCubeArray sampler, vec4 coord, float lod)
          float texture(samplerCubeArrayShadow sampler, vec4 coord, float compare)
          gvec4 textureGrad(gsamplerCubeArray sampler, vec4 coord,
                            vec3 ddx, vec3 ddy);
    
    work at the compiler level.
    
    Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
    16358d4e