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Ian Romanick authored
These tests try to trick the GLSL compiler by writing a built-in fragment shader output and a function "out" variable. The compiler is supposed to generate an error if a built-in output and a user-defined shader "out" variable are written. Writing to a built-in and a funciton "out" should be allowed. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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