piglit-shader-gl.c 6.74 KB
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/*
 * Copyright © 2010 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

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#ifndef USE_OPENGL
#	error USE_OPENGL is undefined
#endif

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#if defined(_MSC_VER)
#include <windows.h>
#endif

#include "piglit-util.h"

PFNGLATTACHSHADERPROC piglit_AttachShader = NULL;
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PFNGLBINDATTRIBLOCATIONPROC piglit_BindAttribLocation = NULL;
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PFNGLCOMPILESHADERPROC piglit_CompileShader = NULL;
PFNGLCREATEPROGRAMPROC piglit_CreateProgram = NULL;
PFNGLCREATESHADERPROC piglit_CreateShader = NULL;
PFNGLDELETEPROGRAMPROC piglit_DeleteProgram = NULL;
PFNGLDELETESHADERPROC piglit_DeleteShader = NULL;
PFNGLGETPROGRAMINFOLOGPROC piglit_GetProgramInfoLog = NULL;
PFNGLGETPROGRAMIVPROC piglit_GetProgramiv = NULL;
PFNGLGETSHADERINFOLOGPROC piglit_GetShaderInfoLog = NULL;
PFNGLGETSHADERIVPROC piglit_GetShaderiv = NULL;
PFNGLGETUNIFORMLOCATIONPROC piglit_GetUniformLocation = NULL;
PFNGLLINKPROGRAMPROC piglit_LinkProgram = NULL;
PFNGLSHADERSOURCEPROC piglit_ShaderSource = NULL;
PFNGLUSEPROGRAMPROC piglit_UseProgram = NULL;
PFNGLUNIFORM1FVPROC piglit_Uniform1fv = NULL;
PFNGLUNIFORM2FVPROC piglit_Uniform2fv = NULL;
PFNGLUNIFORM3FVPROC piglit_Uniform3fv = NULL;
PFNGLUNIFORM4FVPROC piglit_Uniform4fv = NULL;
PFNGLUNIFORM1IPROC piglit_Uniform1i = NULL;
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PFNGLUNIFORMMATRIX2FVPROC piglit_UniformMatrix2fv = NULL;
PFNGLUNIFORMMATRIX3FVPROC piglit_UniformMatrix3fv = NULL;
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PFNGLUNIFORMMATRIX4FVPROC piglit_UniformMatrix4fv = NULL;
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PFNGLGETUNIFORMFVPROC piglit_GetUniformfv = NULL;
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PFNGLVERTEXATTRIBPOINTERPROC piglit_VertexAttribPointer = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC piglit_EnableVertexAttribArray = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC piglit_DisableVertexAttribArray = NULL;
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PFNGLUNIFORMMATRIX2X3FVPROC piglit_UniformMatrix2x3fv = NULL;
PFNGLUNIFORMMATRIX2X4FVPROC piglit_UniformMatrix2x4fv = NULL;
PFNGLUNIFORMMATRIX3X2FVPROC piglit_UniformMatrix3x2fv = NULL;
PFNGLUNIFORMMATRIX3X4FVPROC piglit_UniformMatrix3x4fv = NULL;
PFNGLUNIFORMMATRIX4X2FVPROC piglit_UniformMatrix4x2fv = NULL;
PFNGLUNIFORMMATRIX4X3FVPROC piglit_UniformMatrix4x3fv = NULL;

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static void
init_functions_from_core(void)
{
	piglit_AttachShader = glAttachShader;
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	piglit_BindAttribLocation = glBindAttribLocation;
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	piglit_CompileShader = glCompileShader;
	piglit_CreateProgram = glCreateProgram;
	piglit_CreateShader = glCreateShader;
	piglit_DeleteProgram = glDeleteProgram;
	piglit_DeleteShader = glDeleteShader;
	piglit_GetProgramInfoLog = glGetProgramInfoLog;
	piglit_GetProgramiv = glGetProgramiv;
	piglit_GetShaderInfoLog = glGetShaderInfoLog;
	piglit_GetShaderiv = glGetShaderiv;
	piglit_GetUniformLocation = glGetUniformLocation;
	piglit_LinkProgram = glLinkProgram;
	piglit_ShaderSource = glShaderSource;
	piglit_UseProgram = glUseProgram;
	piglit_Uniform1fv = glUniform1fv;
	piglit_Uniform2fv = glUniform2fv;
	piglit_Uniform3fv = glUniform3fv;
	piglit_Uniform4fv = glUniform4fv;
	piglit_Uniform1i = glUniform1i;
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	piglit_UniformMatrix2fv = glUniformMatrix2fv;
	piglit_UniformMatrix3fv = glUniformMatrix3fv;
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	piglit_UniformMatrix4fv = glUniformMatrix4fv;
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	piglit_GetUniformfv = glGetUniformfv;
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	piglit_VertexAttribPointer = glVertexAttribPointer;
	piglit_EnableVertexAttribArray = glEnableVertexAttribArray;
	piglit_DisableVertexAttribArray = glDisableVertexAttribArray;
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	/* These are part of OpenGL 2.1.
	 */
	piglit_UniformMatrix2x3fv = glUniformMatrix2x3fv;
	piglit_UniformMatrix2x4fv = glUniformMatrix2x4fv;
	piglit_UniformMatrix3x2fv = glUniformMatrix3x2fv;
	piglit_UniformMatrix3x4fv = glUniformMatrix3x4fv;
	piglit_UniformMatrix4x2fv = glUniformMatrix4x2fv;
	piglit_UniformMatrix4x3fv = glUniformMatrix4x3fv;
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}

static void
init_functions_from_extension(void)
{
	piglit_AttachShader = glAttachObjectARB;
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	piglit_BindAttribLocation = glBindAttribLocationARB;
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	piglit_CompileShader = glCompileShaderARB;
	piglit_CreateProgram = glCreateProgramObjectARB;
	piglit_CreateShader = glCreateShaderObjectARB;
	piglit_DeleteProgram = glDeleteObjectARB;
	piglit_DeleteShader = glDeleteObjectARB;
	piglit_GetProgramInfoLog = glGetInfoLogARB;
	piglit_GetProgramiv = glGetObjectParameterivARB;
	piglit_GetShaderInfoLog = glGetInfoLogARB;
	piglit_GetShaderiv = glGetObjectParameterivARB;
	piglit_GetUniformLocation = glGetUniformLocationARB;
	piglit_LinkProgram = glLinkProgramARB;
	piglit_ShaderSource = glShaderSourceARB;
	piglit_UseProgram = glUseProgramObjectARB;
	piglit_Uniform1fv = glUniform1fvARB;
	piglit_Uniform2fv = glUniform2fvARB;
	piglit_Uniform3fv = glUniform3fvARB;
	piglit_Uniform4fv = glUniform4fvARB;
	piglit_Uniform1i = glUniform1iARB;
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	piglit_UniformMatrix2fv = glUniformMatrix2fvARB;
	piglit_UniformMatrix3fv = glUniformMatrix3fvARB;
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	piglit_UniformMatrix4fv = glUniformMatrix4fvARB;
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	piglit_GetUniformfv = glGetUniformfvARB;
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	piglit_VertexAttribPointer = glVertexAttribPointerARB;
	piglit_EnableVertexAttribArray = glEnableVertexAttribArrayARB;
	piglit_DisableVertexAttribArray = glDisableVertexAttribArrayARB;
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}

void
piglit_require_GLSL(void)
{
	if (GLEW_VERSION_2_0) {
		init_functions_from_core();
	} else if (GLEW_ARB_shader_objects && GLEW_ARB_shading_language_100) {
		init_functions_from_extension();
	} else {
		printf("GLSL not supported.\n");
		piglit_report_result(PIGLIT_SKIP);
		exit(1);
	}
}

void
piglit_require_vertex_shader(void)
{
	if (GLEW_VERSION_2_0) {
		init_functions_from_core();
	} else if (GLEW_ARB_shader_objects && GLEW_ARB_vertex_shader) {
		init_functions_from_extension();
	} else {
		printf("GLSL vertex shaders are not supported.\n");
		piglit_report_result(PIGLIT_SKIP);
		exit(1);
	}
}

void
piglit_require_fragment_shader(void)
{
	if (GLEW_VERSION_2_0) {
		init_functions_from_core();
	} else if (GLEW_ARB_shader_objects && GLEW_ARB_fragment_shader) {
		init_functions_from_extension();
	} else {
		printf("GLSL vertex shaders are not supported.\n");
		piglit_report_result(PIGLIT_SKIP);
		exit(1);
	}
}