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mesa
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Updated date
mesa/main: allow GL_BGRA for FBOs
!27720
· created
Feb 21, 2024
by
Erik Faye-Lund
mesa
Merged
3
updated
Feb 26, 2024
mesa/main: fix chromium on wayland
!27521
· created
Feb 08, 2024
by
Erik Faye-Lund
mesa
regression
Merged
1
36
updated
Feb 26, 2024
glapi: move EXT_texture_storage to the right position
!27452
· created
Feb 04, 2024
by
Erik Faye-Lund
mesa
Merged
1
updated
Feb 26, 2024
mesa/main: add support for EXT_texture_storage
!27222
· created
Jan 23, 2024
by
Erik Faye-Lund
mesa
Merged
2
19
updated
Feb 26, 2024
vdpau: Declare texture object as immutable using helper function.
!27681
· created
Feb 19, 2024
by
Chris Rankin
VDPAU
mesa
Merged
18
updated
Feb 26, 2024
mesa: add more driver support checks for more format queries
!27698
· created
Feb 20, 2024
by
Mike Blumenkrantz
mesa
Merged
3
updated
Feb 26, 2024
mesa: fix format queries which need to check for driver support
!27621
· created
Feb 14, 2024
by
Mike Blumenkrantz
mesa
Merged
3
updated
Feb 25, 2024
fix off-by-one for newblock allocation in dlist_alloc
!27556
· created
Feb 09, 2024
by
Thomas Frohwein
mesa
Merged
3
updated
Feb 25, 2024
glthread: decrease memory footprint of GL calls, cleanups and some fixes
!27350
· created
Jan 30, 2024
by
Marek Olšák
mapi
mesa
Merged
4
updated
Feb 23, 2024
mesa: deal with vbo_save_vertex_list::modes being NULL
!27695
· created
Feb 20, 2024
by
Pierre-Eric Pelloux-Prayer
mesa
Merged
1
updated
Feb 22, 2024
st/mesa: st_update_array optimizations + d3d12 fix (remaining reviewed commits)
!27731
· created
Feb 21, 2024
by
Marek Olšák
d3d12
mesa
Merged
0
updated
Feb 21, 2024
mesa: rewrite _mesa_HashTable to use util_sparse_array, always use util_idalloc to allocate GL object IDs
!27494
· created
Feb 06, 2024
by
Marek Olšák
mesa
util
Merged
9
updated
Feb 21, 2024
compiler/types: Use a string table for builtin type names
!25191
· created
Sep 12, 2023
by
Caio Oliveira
GLSL
NIR
intel-vec4
mesa
meson
Merged
16
updated
Feb 21, 2024
mesa: throw GL_INVALID_OPERATION as expected for unsupported TextureStorage2DMultisample
!25931
· created
Oct 27, 2023
by
Mike Blumenkrantz
d3d12
freedreno
mesa
zink
Merged
22
updated
Feb 14, 2024
mesa: rewrite _mesa_HashTable to use util_sparse_array, always use util_idalloc to allocate GL object IDs (reviewed commits 2)
!27588
· created
Feb 13, 2024
by
Marek Olšák
mesa
Merged
2
updated
Feb 13, 2024
st/mesa: decrease overhead of st_update_arrays using C++ templates
!27198
· created
Jan 22, 2024
by
Marek Olšák
TC
mesa
Merged
22
updated
Feb 13, 2024
st/mesa: reduce overhead of _mesa_get_bufferobj_reference (reviewed commits)
!27587
· created
Feb 13, 2024
by
Marek Olšák
mesa
Merged
0
updated
Feb 13, 2024
mesa: rewrite _mesa_HashTable to use util_sparse_array, always use util_idalloc to allocate GL object IDs (reviewed commits 1)
!27586
· created
Feb 13, 2024
by
Marek Olšák
mesa
util
Merged
0
updated
Feb 13, 2024
st/mesa: decrease overhead of st_update_arrays using C++ templates (reviewed commits)
!27525
· created
Feb 08, 2024
by
Marek Olšák
mesa
Merged
10
updated
Feb 10, 2024
gallium: remove take_ownership from set_vertex_buffers, set vertex elements before buffers, etc.
!27492
· created
Feb 06, 2024
by
Marek Olšák
gallium
mesa
Merged
6
updated
Feb 07, 2024
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