lima: disable early-z on discard
According to https://web.archive.org/web/20171026123213/http://limadriver.org/Render_State/ bit 9 in aux0 enables early-Z.
Blob disables early-Z when shader contains discard, see http://imkreisrum.de/deqp/deqp-complete-dumps_mali400-r6p2_on-allwinner-a20/dEQP-GLES2.functional/shaders/dEQP-GLES2.functional.shaders.discard.basic_dynamic/dEQP-GLES2.functional.shaders.discard.basic_dynamic.dump.0000
Do the same otherwise we'll get misrendering if shader contains discard.
Depends on !3564 (merged)