r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers
@gerddie
Submitted by Gert Wollny Assigned to mes..@..op.org
Link to original bug (#105371)
Description
The shader fails because it uses an excessive number of arrays and temporary registers, so that even the spill code that landed recently can't handle it.
Applying
https://patchwork.freedesktop.org/series/37991/ and https://patchwork.freedesktop.org/series/39471/
fixes the bug.
Version: git