"Thea: The Awakening" world map textures not rendered (blue background)
Submitted by Jan-Marek Glogowski
Assigned to Default DRI bug account
Description
Created attachment 120410 Thea with interface only world map
The problematic game can be downloaded from the link in the first message in the following steam thread or via the steam beta channel (DRM free, free for Linux): https://steamcommunity.com/app/378720/discussions/0/490125737485986607?fp=2#p1
Someone else with older AMD hardware reported the same problem in the linked communty thread. My hardware is: 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RV710/M92 [Mobility Radeon HD 4530/4570/545v]
When starting the actual gameplay, only the interface is rendered but not the games world map, basically rendering the game unplayable (see attached image).
I'm on Ubuntu Trusty 14.04, 3.13 kernel. This happens with stock Mesa from the Ubuntu release and with the git release from the oibaf PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers
The apitrace is too large to upload for me (1.5 GB), but doesn't show a particular error, except for an early glClear without a context; even the trimmed one is 1,25GB. xz compressed is still 620MB.
The game renders correctly when started with "LIBGL_ALWAYS_SOFTWARE=1". I confirmed this by also rendering the apitrace in software. imirkin told me on IRC, that this actually is a bug in the r600 driver.
I've compiled Mesa git packages with "--enable-debug" and can test a patch, if needed. I'm jmux on freenode and will be lingering around in the channel for some time and normally can be found in the libreoffice-dev channel.
Attachment 120410, "Thea with interface only world map":
Version: git