[SNB] INTEL_DEBUG=nohiz is likely broken for depth/stencil buffers
@nchery
Submitted by Nanley Chery Assigned to Intel 3D Bugs Mailing List
Link to original bug (#109985)
Description
For SNB, INTEL_DEBUG=nohiz seems to be broken in two places:
-
In miptree_create() in intel_mipmap_tree.c. Trying to create a depth/stencil buffer will cause a depth miptree to be created without stencil.
-
In isl_genX(emit_depth_stencil_hiz_s) in isl_emit_depth_stencil.c. Emitting a depth/stencil buffer instruction will unconditionally force HiZ on.
I haven't tested/verified these observations.
mesa version: ae77f123
Version: git