[OpenGL CTS] [SKL] KHR-GL46.compute_shader.resource-texture sometimes fails in full run
@kwg
Submitted by Kenneth Graunke Assigned to Intel 3D Bugs Mailing List
Link to original bug (#104153)
Description
KHR-GL46.compute_shader.resource-texture appears to fail in some configs on Skylake GT4 when run via cts-runner --type=gl46. So far I haven't been able to reproduce this when running a subset of the tests, even with the same config options.
Version: git