eglWaitClient() doesn't work as documented using DRI2 backend
Submitted by Mike Gorchak
Assigned to Tapani Pälli
Link to original bug (#106337)
Description
According to EGL 1.4 specification eglWaitClient() should be equivalent of glFinish() call, but according to the function code of dri2_wait_client() it does just flush() without waiting for any pending operations on drawable surface.
Version: 18.0