BioShock 1 (wine) crashes on level load
Submitted by bar..@..il.com
Assigned to Ian Romanick
Hi, on Intel HD Graphics 5500 (Broadwell GT2) with with git version of mesa (installed from https://copr.fedorainfracloud.org/coprs/griever/mesa-git/) I found problem with BioShock 1. Game starts, I can navigate menus, however game crashes on loading screen. In console I see many:
CPU mapping a busy MapBufferRange BO stalled and took 1.792 ms. Stalling on the GPU for mapping a busy buffer object
SIMD16 shader failed to compile: FS compile failed: Failure to register allocate. Reduce number of live scalar values to avoid this.
There are no errors in dmesg.
I did not play this game for some time, but I know for sure it was working on my machine before with same graphics setting. I found I can start new game (intro level with plane crash is working) but It crashes whenever some level inside Rapture is loaded. So it might be triggerred by some effect/shader/whatever which is used only further in game.