dungeon defenders crashes after vbo_exec_DrawRangeElements call
@karolherbst
Submitted by Karol Herbst Assigned to Intel 3D Bugs Mailing List
Description
Created attachment 113354 backtrace of the crash
There is a bugzilla entry for the game already: https://bugzilla.icculus.org/show_bug.cgi?id=5847
I was curious if mesa could validate the input of the vbo_exec_DrawRangeElements call to return an error instead of segfaulting later on, even if this is an application bug.
If there is nothing mesa can do, because of integrity with OpenGL specs I am fine with a CLOSED-INVALID, but it would be nice to have some optional workarounds nethertheless.
mesa-e68b67b5 used for the backtrace.
Attachment 113354, "backtrace of the crash":
file_89084.txt
Version: git