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  • #1455

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Opened Sep 25, 2019 by Bugzilla Migration User@bugzilla-migration
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[SNB] Ring hang with geometry shaders

Submitted by Jason Ekstrand @jekstrand

Assigned to Iago Toral @itoral

Link to original bug (#84104)

Description

The following two piglit tests cause a ring hang with the new SNB goemetry shader code:

spec/glsl-1.50/execution/geometry/primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY ffs

spec/glsl-1.50/execution/geometry/primitive-id-restart GL_TRIANGLE_STRIP_ADJACENCY other

Version: git

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bugzilla i965
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Reference: mesa/mesa#1455