[d3dadapter+radeonsi] Dragon's Dogma: video memory leak with precompiled shaders
Submitted by kud..@..il.com
Assigned to mes..@..op.org
Description
Steps to reproduce:
- Launch the game
- Find a new location entrance (e.g. Cassardis gate)
- Go back and forth between locations a few times, the game will eventually crash with "ERR08 : Memory overrun." (http://i.imgur.com/oPfFvq9.png)
Workaround: R600_DEBUG=mono fixes this
glxinfo: Extended renderer info (GLX_MESA_query_renderer): Vendor: X.Org (0x1002) Device: AMD PITCAIRN (DRM 2.43.0 / 4.4.0-28-lowlatency, LLVM 3.9.0) (0x6818) Version: 12.1.0 Accelerated: yes Video memory: 2048MB Unified memory: no Preferred profile: core (0x1) Max core profile version: 4.2 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0
Version: git