Counter Strike Global Offensive: GPU fault after a while
Submitted by Christoph Haag
Assigned to Default DRI bug account
Description
Created attachment 115406 dmesg
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Wimbledon XT [Radeon HD 7970M] (rev ff)
mesa git, llvm recent revision, with PRIME. linux 4.1rc1, but with 4.0 it was the same.
Counter Strike GO seems to be problematic anyway. Even with 1366x768 and settings on low I get bad performance drops, see video: https://www.youtube.com/watch?v=HVDZowUGlSc There is flickering all over the place. At the end of the video there is one of the GPU hangs:
perf interrupt took too long (4996 > 4960), lowering kernel.perf_event_max_sample_rate to 25200
radeon 0000:01:00.0: GPU fault detected: 146 0x08e2c804
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x0000EBC7
radeon 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x020C8004
VM fault (0x04, vmid 1) at page 60359, read from TC (200)
radeon 0000:01:00.0: ring 0 stalled for more than 10490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 10990msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence id 0x00000000008a0d57 on ring 0)
radeon 0000:01:00.0: ring 0 stalled for more than 11490msec
radeon 0000:01:00.0: GPU lockup (current fence id 0x00000000008a0d3c last fence id 0x00000000008a0d57 on ring 0)
and then only further stalled messages
It happens after 15-60 minutes or something like that.
Attachment 115406, "dmesg":
dmesg
Version: git