calling glVertex() in infinite loop crashes the system
Submitted by almos
Assigned to mes..@..op.org
Link to original bug (#111387)
Description
On my desktop system with radeonsi and radeon.ko the dmesg starts to fill with vm errors, then after a few seconds a gpu fault is detected, the screen turns off, and it cannot recover from that.
On an intel haswell laptop the screen locks up immediately, and the system becomes totally unresponsive.
I don't think this is the correct reaction to a simple programming mistake.