Commit fa41a518 authored by Alejandro Piñeiro's avatar Alejandro Piñeiro

v3d: take into account prim_counts_offset

Specifically when reading the primitive counters.

This fixed ~700 CTS tests using this pattern:
dEQP-GLES3.functional.transform_feedback.*

when run after tests like
dEQP-GLES3.functional.prerequisite.read_pixels on the same
caselist. When run individually those tests were passing because
prim_counts_offset was zero.

Fixes: 0f2d1dfe ("v3d: use the GPU to
       record primitives written to transform feedback")
Reviewed-by: José Casanova Crespo's avatarJose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral's avatarIago Toral Quiroga <itoral@igalia.com>
parent 42b2d111
Pipeline #69576 passed with stages
in 21 minutes and 31 seconds
......@@ -457,7 +457,7 @@ v3d_read_and_accumulate_primitive_counters(struct v3d_context *v3d)
perf_debug("stalling on TF counts readback\n");
struct v3d_resource *rsc = v3d_resource(v3d->prim_counts);
if (v3d_bo_wait(rsc->bo, PIPE_TIMEOUT_INFINITE, "prim-counts")) {
uint32_t *map = v3d_bo_map(rsc->bo);
uint32_t *map = v3d_bo_map(rsc->bo) + v3d->prim_counts_offset;
v3d->tf_prims_generated += map[V3D_PRIM_COUNTS_TF_WRITTEN];
}
}
......
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