Commit ef0babab authored by Mike Blumenkrantz's avatar Mike Blumenkrantz 🏋 Committed by Marge Bot

zink: ARB_uniform_buffer_object is now implemented, so add cap and feature doc

fixes #2872Reviewed-By: Erik Faye-Lund 's avatarErik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <!7079>
parent 1b6a80a4
Pipeline #213145 waiting for manual action with stages
......@@ -78,7 +78,7 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
16 vertex texture image units DONE (zink)
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (zink)
GL_ARB_texture_rectangle (Rectangular textures) DONE (v3d, zink)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d)
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE (v3d, zink)
GL_EXT_texture_snorm (Signed normalized textures) DONE (v3d, zink)
......
......@@ -424,10 +424,12 @@ zink_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_INTEGERS:
return 1;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
......
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