Commit eac822ea authored by James Zhu's avatar James Zhu Committed by Leo Liu

gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646
Problem 1,4: they are caused by imcomplete blend comute shader
implementation. So Reverts rgba back to frament shader.

Fixes: 9364d66c (Add video compositor compute shader render)
Signed-off-by: default avatarJames Zhu <James.Zhu@amd.com>
Reviewed-by: Leo Liu's avatarLeo Liu <leo.liu@amd.com>
Tested-by: clapbr's avatarBruno Milreu <bmilreu@gmail.com>
parent 20c370c6
Pipeline #20559 canceled with stage
......@@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
}
c->fs_rgba = create_frag_shader_rgba(c);
if (!c->fs_rgba) {
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
return false;
}
c->fs_rgba = create_frag_shader_rgba(c);
if (!c->fs_rgba) {
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
return false;
}
return true;
......@@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
} else {
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
static bool
......@@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
if (c->pipe_compute_supported)
s->layers[layer].cs = c->cs_rgba;
else
s->layers[layer].fs = c->fs_rgba;
s->layers[layer].fs = c->fs_rgba;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = NULL;
s->layers[layer].samplers[2] = NULL;
......
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