Commit ca6ee488 authored by Neil Roberts's avatar Neil Roberts

glsl/builtin_variables: Add a precision to the builtins

All of the builtin variables mentioned in the GLSL ES spec and the
extensions include a precision declaration which is different
depending on what the variable is used for. This patch makes it set
the corresponding precision when creating the variable. This will make
a difference once we start using the precision information for
optimisation. Previously all of the builtin variables ended up with a
precision of NONE.

v2: Made gl_PointSize and gl_FragCoord highp since GLSL ES 3.00. Fixed
    gl_MaxViewPorts to always be highp. (Eric Anholt)
Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
parent ce93bf18
This diff is collapsed.
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment