Commit bbc9c2e4 authored by Andres Rodriguez's avatar Andres Rodriguez Committed by Timothy Arceri

mesa/st: implement memory objects as a backend for buffer objects

Use a memory object instead of user memory.
Signed-off-by: Andres Rodriguez's avatarAndres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri's avatarTimothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset's avatarSamuel Pitoiset <samuel.pitoiset@gmail.com>
parent 2bdb0da0
......@@ -1097,6 +1097,18 @@ struct dd_function_table {
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth,
GLuint64 offset);
/**
* Use a memory object as the backing data for a buffer object
*/
GLboolean (*BufferDataMem)(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
struct gl_memory_object *memObj,
GLuint64 offset,
GLenum usage,
struct gl_buffer_object *bufObj);
/*@}*/
/**
......
......@@ -40,6 +40,7 @@
#include "st_context.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_memoryobjects.h"
#include "st_debug.h"
#include "pipe/p_context.h"
......@@ -163,27 +164,22 @@ st_bufferobj_get_subdata(struct gl_context *ctx,
offset, size, data);
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
* Called via ctx->Driver.BufferData().
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
st_bufferobj_data(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
const void *data,
GLenum usage,
GLbitfield storageFlags,
struct gl_buffer_object *obj)
static ALWAYS_INLINE GLboolean
bufferobj_data(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
const void *data,
struct gl_memory_object *memObj,
GLuint64 offset,
GLenum usage,
GLbitfield storageFlags,
struct gl_buffer_object *obj)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
struct st_memory_object *st_mem_obj = st_memory_object(memObj);
unsigned bind, pipe_usage, pipe_flags = 0;
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
......@@ -317,7 +313,12 @@ st_bufferobj_data(struct gl_context *ctx,
buffer.depth0 = 1;
buffer.array_size = 1;
if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
if (st_mem_obj) {
st_obj->buffer = screen->resource_from_memobj(screen, &buffer,
st_mem_obj->memory,
offset);
}
else if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
st_obj->buffer =
screen->resource_from_user_memory(screen, &buffer, (void*)data);
}
......@@ -352,6 +353,36 @@ st_bufferobj_data(struct gl_context *ctx,
return GL_TRUE;
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If data is NULL,
* memory will be allocated, but no copy will occur.
* Called via ctx->Driver.BufferData().
* \return GL_TRUE for success, GL_FALSE if out of memory
*/
static GLboolean
st_bufferobj_data(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
const void *data,
GLenum usage,
GLbitfield storageFlags,
struct gl_buffer_object *obj)
{
return bufferobj_data(ctx, target, size, data, NULL, 0, usage, storageFlags, obj);
}
static GLboolean
st_bufferobj_data_mem(struct gl_context *ctx,
GLenum target,
GLsizeiptrARB size,
struct gl_memory_object *memObj,
GLuint64 offset,
GLenum usage,
struct gl_buffer_object *bufObj)
{
return bufferobj_data(ctx, target, size, NULL, memObj, offset, usage, 0, bufObj);
}
/**
* Called via glInvalidateBuffer(Sub)Data.
......@@ -573,6 +604,7 @@ st_init_bufferobject_functions(struct pipe_screen *screen,
functions->NewBufferObject = st_bufferobj_alloc;
functions->DeleteBuffer = st_bufferobj_free;
functions->BufferData = st_bufferobj_data;
functions->BufferDataMem = st_bufferobj_data_mem;
functions->BufferSubData = st_bufferobj_subdata;
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBufferRange = st_bufferobj_map_range;
......
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