mesa: implement ARB_texture_storage_multisample + EXT_dsa functions

Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
parent a0d66703
......@@ -386,7 +386,7 @@ GL_EXT_direct_state_access additions from other extensions (complete list):
GL_ARB_sparse_buffer not started
GL_ARB_texture_buffer_range DONE
GL_ARB_texture_storage DONE
GL_ARB_texture_storage_multisample not started
GL_ARB_texture_storage_multisample DONE
GL_ARB_vertex_attrib_64bit DONE
GL_ARB_vertex_attrib_binding DONE
GL_EXT_buffer_storage DONE
......
......@@ -26,6 +26,27 @@
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
<function name="TextureStorage2DMultisampleEXT">
<param name="texture" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
<function name="TextureStorage3DMultisampleEXT">
<param name="texture" type="GLuint"/>
<param name="target" type="GLenum"/>
<param name="samples" type="GLsizei"/>
<param name="internalformat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="fixedsamplelocations" type="GLboolean"/>
</function>
</category>
</OpenGLAPI>
......@@ -1623,6 +1623,8 @@ offsets = {
"VertexArrayVertexAttribLOffsetEXT": 1587,
"VertexArrayVertexAttribDivisorEXT": 1588,
"TextureBufferRangeEXT": 1589,
"TextureStorage2DMultisampleEXT": 1590,
"TextureStorage3DMultisampleEXT": 1591,
}
functions = [
......
......@@ -897,8 +897,8 @@ const struct function common_desktop_functions_possible[] = {
{ "glTextureBufferRangeEXT", 43, -1 },
{ "glTexStorage2DMultisample", 43, -1 },
{ "glTexStorage3DMultisample", 43, -1 },
// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
{ "glTextureStorage2DMultisampleEXT", 43, -1 },
{ "glTextureStorage3DMultisampleEXT", 43, -1 },
{ "glViewportArrayv", 43, -1 },
{ "glViewportIndexedf", 43, -1 },
......
......@@ -6930,6 +6930,52 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
"glTextureStorage3DMultisample");
}
void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = lookup_texture_ext_dsa(ctx, target, texture,
"glTextureStorage2DMultisampleEXT");
if (!texObj)
return;
if (!valid_texstorage_ms_parameters(width, height, 1, 2))
return;
texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
samples, internalformat, width, height, 1,
fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage2DMultisampleEXT");
}
void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations)
{
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
texObj = lookup_texture_ext_dsa(ctx, target, texture,
"glTextureStorage3DMultisampleEXT");
if (!texObj)
return;
if (!valid_texstorage_ms_parameters(width, height, depth, 3))
return;
texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
internalformat, width, height, depth,
fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage3DMultisampleEXT");
}
void
_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
......
......@@ -837,6 +837,18 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
extern void GLAPIENTRY
_mesa_TextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height, GLboolean fixedsamplelocations);
extern void GLAPIENTRY
_mesa_TextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations);
/*@}*/
#ifdef __cplusplus
......
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