mesa: add ARB_gpu_shader_fp64 selector-less functions

Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
parent e3385eb0
......@@ -379,7 +379,7 @@ GL_EXT_direct_state_access additions from other extensions (complete list):
GL_ARB_buffer_storage DONE
GL_ARB_clear_buffer_object DONE
GL_ARB_framebuffer_no_attachments DONE
GL_ARB_gpu_shader_fp64 not started
GL_ARB_gpu_shader_fp64 DONE
GL_ARB_instanced_arrays not started
GL_ARB_internalformat_query2 DONE
GL_ARB_sparse_texture n/a
......
......@@ -124,6 +124,137 @@
<param name="params" type="GLdouble *"/>
</function>
<!-- EXT_direct_state_access interaction -->
<function name="ProgramUniform1dEXT" alias="ProgramUniform1d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
</function>
<function name="ProgramUniform2dEXT" alias="ProgramUniform2d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="ProgramUniform3dEXT" alias="ProgramUniform3d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="ProgramUniform4dEXT" alias="ProgramUniform4d">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="ProgramUniform1dvEXT" alias="ProgramUniform1dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="ProgramUniform2dvEXT" alias="ProgramUniform2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="ProgramUniform3dvEXT" alias="ProgramUniform3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="ProgramUniform4dvEXT" alias="ProgramUniform4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="ProgramUniformMatrix2dvEXT" alias="ProgramUniformMatrix2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="ProgramUniformMatrix3dvEXT" alias="ProgramUniformMatrix3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="ProgramUniformMatrix4dvEXT" alias="ProgramUniformMatrix4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="ProgramUniformMatrix2x3dvEXT" alias="ProgramUniformMatrix2x3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="ProgramUniformMatrix2x4dvEXT" alias="ProgramUniformMatrix2x4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="ProgramUniformMatrix3x2dvEXT" alias="ProgramUniformMatrix3x2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="ProgramUniformMatrix3x4dvEXT" alias="ProgramUniformMatrix3x4dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="ProgramUniformMatrix4x2dvEXT" alias="ProgramUniformMatrix4x2dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="ProgramUniformMatrix4x3dvEXT" alias="ProgramUniformMatrix4x3dv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<enum name="DOUBLE_VEC2" value="0x8FFC"/>
<enum name="DOUBLE_VEC3" value="0x8FFD"/>
<enum name="DOUBLE_VEC4" value="0x8FFE"/>
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment