Commit 8faed718 authored by Brian Paul's avatar Brian Paul

mesa: remove trailing whitespace in bufferobj.c

Trivial.
parent edc01c67
......@@ -391,7 +391,7 @@ convert_clear_buffer_data(struct gl_context *ctx,
/**
* Allocate and initialize a new buffer object.
*
*
* Default callback for the \c dd_function_table::NewBufferObject() hook.
*/
static struct gl_buffer_object *
......@@ -409,7 +409,7 @@ _mesa_new_buffer_object(struct gl_context *ctx, GLuint name)
/**
* Delete a buffer object.
*
*
* Default callback for the \c dd_function_table::DeleteBuffer() hook.
*/
static void
......@@ -980,7 +980,7 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
&newBufObj, "glBindBuffer"))
return;
}
/* bind new buffer */
_mesa_reference_buffer_object(ctx, bindTarget, newBufObj);
}
......@@ -988,7 +988,7 @@ bind_buffer_object(struct gl_context *ctx, GLenum target, GLuint buffer)
/**
* Update the default buffer objects in the given context to reference those
* specified in the shared state and release those referencing the old
* specified in the shared state and release those referencing the old
* shared state.
*/
void
......@@ -1192,7 +1192,7 @@ _mesa_BindBuffer(GLenum target, GLuint buffer)
/**
* Delete a set of buffer objects.
*
*
* \param n Number of buffer objects to delete.
* \param ids Array of \c n buffer object IDs.
*/
......@@ -1410,9 +1410,9 @@ _mesa_CreateBuffers(GLsizei n, GLuint *buffers)
/**
* Determine if ID is the name of a buffer object.
*
*
* \param id ID of the potential buffer object.
* \return \c GL_TRUE if \c id is the name of a buffer object,
* \return \c GL_TRUE if \c id is the name of a buffer object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
......
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