Commit 70ef5d63 authored by Andrii Simiklit's avatar Andrii Simiklit Committed by Juan Suárez Romero

glsl: disallow incompatible matrices multiplication

glsl 4.4 spec section '5.9 expressions':
"The operator is multiply (*), where both operands are matrices or one operand is a vector and the
 other a matrix. A right vector operand is treated as a column vector and a left vector operand as a
 row vector. In all these cases, it is required that the number of columns of the left operand is equal
 to the number of rows of the right operand. Then, the multiply (*) operation does a linear
 algebraic multiply, yielding an object that has the same number of rows as the left operand and the
 same number of columns as the right operand. Section 5.10 “Vector and Matrix Operations”
 explains in more detail how vectors and matrices are operated on."

This fix disallows a multiplication of incompatible matrices like:
mat4x3(..) * mat4x3(..)
mat4x2(..) * mat4x2(..)
mat3x2(..) * mat3x2(..)

CC: <>
Reviewed-by: Eric Anholt's avatarEric Anholt <>
Bugzilla: default avatarAndrii Simiklit <>
(cherry picked from commit b32bb888)
parent f0418403
......@@ -1311,9 +1311,7 @@ glsl_type::get_function_instance(const glsl_type *return_type,
const glsl_type *
glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
if (type_a == type_b) {
return type_a;
} else if (type_a->is_matrix() && type_b->is_matrix()) {
if (type_a->is_matrix() && type_b->is_matrix()) {
/* Matrix multiply. The columns of A must match the rows of B. Given
* the other previously tested constraints, this means the vector type
* of a row from A must be the same as the vector type of a column from
......@@ -1333,6 +1331,8 @@ glsl_type::get_mul_type(const glsl_type *type_a, const glsl_type *type_b)
return type;
} else if (type_a == type_b) {
return type_a;
} else if (type_a->is_matrix()) {
/* A is a matrix and B is a column vector. Columns of A must match
* rows of B. Given the other previously tested constraints, this
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