Commit 6e07ac33 authored by Marek Olšák's avatar Marek Olšák

radeonsi/gfx10: fix the legacy pipeline by storing as_ngg in the shader cache

It could load an NGG shader when we want a legacy shader and vice versa.
parent c0b9399d
......@@ -147,7 +147,7 @@ static void si_create_compute_state_async(void *job, int thread_index)
program->num_cs_user_data_dwords =
sel->info.properties[TGSI_PROPERTY_CS_USER_DATA_COMPONENTS_AMD];
void *ir_binary = si_get_ir_binary(sel);
void *ir_binary = si_get_ir_binary(sel, false);
/* Try to load the shader from the shader cache. */
mtx_lock(&sscreen->shader_cache_mutex);
......
......@@ -573,7 +573,7 @@ si_compute_fast_udiv_info32(uint32_t D, unsigned num_bits);
void si_emit_dpbb_state(struct si_context *sctx);
/* si_state_shaders.c */
void *si_get_ir_binary(struct si_shader_selector *sel);
void *si_get_ir_binary(struct si_shader_selector *sel, bool as_ngg);
bool si_shader_cache_load_shader(struct si_screen *sscreen, void *ir_binary,
struct si_shader *shader);
bool si_shader_cache_insert_shader(struct si_screen *sscreen, void *ir_binary,
......
......@@ -45,7 +45,7 @@
* Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
* size as integer.
*/
void *si_get_ir_binary(struct si_shader_selector *sel)
void *si_get_ir_binary(struct si_shader_selector *sel, bool as_ngg)
{
struct blob blob;
unsigned ir_size;
......@@ -64,14 +64,15 @@ void *si_get_ir_binary(struct si_shader_selector *sel)
ir_size = blob.size;
}
unsigned size = 4 + ir_size + sizeof(sel->so);
unsigned size = 4 + 4 + ir_size + sizeof(sel->so);
char *result = (char*)MALLOC(size);
if (!result)
return NULL;
*((uint32_t*)result) = size;
memcpy(result + 4, ir_binary, ir_size);
memcpy(result + 4 + ir_size, &sel->so, sizeof(sel->so));
((uint32_t*)result)[0] = size;
((uint32_t*)result)[1] = as_ngg;
memcpy(result + 8, ir_binary, ir_size);
memcpy(result + 8 + ir_size, &sel->so, sizeof(sel->so));
if (sel->nir)
blob_finish(&blob);
......@@ -2462,7 +2463,7 @@ static void si_init_shader_selector_async(void *job, int thread_index)
shader->key.as_ngg = 1;
if (sel->tokens || sel->nir)
ir_binary = si_get_ir_binary(sel);
ir_binary = si_get_ir_binary(sel, shader->key.as_ngg);
/* Try to load the shader from the shader cache. */
mtx_lock(&sscreen->shader_cache_mutex);
......
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