mesa: Make gl_vertex_array contain pointers to first order VAO members.
Instead of keeping a copy of the vertex array content in struct gl_vertex_array only keep pointers to the first order information originaly in the VAO. For that represent the current values by struct gl_array_attributes and struct gl_vertex_buffer_binding. v2: Change comments. Remove gl... prefix from variables except in the i965 directory where it was like that before. Reindent because of that. Reviewed-by: Brian Paul <firstname.lastname@example.org> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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