Commit 5c7e3a90 authored by Mathias Fröhlich's avatar Mathias Fröhlich Committed by Mathias Fröhlich

mesa: Remove flush_vertices argument from VAO methods.

The flush_vertices argument is now unused, remove it.
Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich's avatarMathias Fröhlich <Mathias.Froehlich@web.de>
parent 9c7be679
......@@ -348,18 +348,18 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
*buf_obj, 0, sizeof(struct vertex), true);
*buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_GENERIC(0), true);
VERT_ATTRIB_GENERIC(0));
if (texcoord_size > 0) {
_mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
texcoord_size, GL_FLOAT, GL_RGBA,
GL_FALSE, GL_FALSE, GL_FALSE,
offsetof(struct vertex, tex));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
*buf_obj, 0, sizeof(struct vertex), true);
*buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_GENERIC(1), true);
VERT_ATTRIB_GENERIC(1));
}
} else {
_mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
......@@ -367,9 +367,8 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
*buf_obj, 0, sizeof(struct vertex), true);
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_POS, true);
*buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
if (texcoord_size > 0) {
_mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(0),
......@@ -377,9 +376,9 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, tex));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0),
*buf_obj, 0, sizeof(struct vertex), true);
*buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_TEX(0), true);
VERT_ATTRIB_TEX(0));
}
if (color_size > 0) {
......@@ -388,9 +387,9 @@ _mesa_meta_setup_vertex_objects(struct gl_context *ctx,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, r));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0,
*buf_obj, 0, sizeof(struct vertex), true);
*buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_COLOR0, true);
VERT_ATTRIB_COLOR0);
}
}
} else {
......@@ -3347,9 +3346,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, x));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
drawtex->buf_obj, 0,
sizeof(struct vertex), true);
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS, true);
drawtex->buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
......@@ -3359,10 +3357,8 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
GL_FALSE, GL_FALSE,
offsetof(struct vertex, st[i]));
_mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
drawtex->buf_obj, 0,
sizeof(struct vertex), true);
_mesa_enable_vertex_array_attrib(ctx, array_obj,
VERT_ATTRIB_TEX(i), true);
drawtex->buf_obj, 0, sizeof(struct vertex));
_mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
}
}
else {
......
......@@ -1167,7 +1167,7 @@ unbind(struct gl_context *ctx,
if (vao->BufferBinding[index].BufferObj == obj) {
_mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj,
vao->BufferBinding[index].Offset,
vao->BufferBinding[index].Stride, true);
vao->BufferBinding[index].Stride);
}
}
......
......@@ -68,9 +68,9 @@ static void
vao_state(struct gl_context *ctx, gl_vert_attrib attr, GLboolean state)
{
if (state)
_mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO, attr, true);
_mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO, attr);
else
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attr, true);
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attr);
}
......
......@@ -159,7 +159,7 @@ void
_mesa_vertex_attrib_binding(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attribIndex,
GLuint bindingIndex, bool flush_vertices)
GLuint bindingIndex)
{
struct gl_array_attributes *array = &vao->VertexAttrib[attribIndex];
assert(!vao->SharedAndImmutable);
......@@ -192,7 +192,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride, bool flush_vertices)
GLintptr offset, GLsizei stride)
{
assert(index < ARRAY_SIZE(vao->BufferBinding));
assert(!vao->SharedAndImmutable);
......@@ -592,7 +592,7 @@ update_array(struct gl_context *ctx,
normalized, integer, doubles, 0);
/* Reset the vertex attrib binding */
_mesa_vertex_attrib_binding(ctx, vao, attrib, attrib, true);
_mesa_vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
......@@ -608,7 +608,7 @@ update_array(struct gl_context *ctx,
GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
ctx->Array.ArrayBufferObj, (GLintptr) ptr,
effectiveStride, true);
effectiveStride);
}
void GLAPIENTRY
......@@ -1069,7 +1069,7 @@ _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
void
_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attrib, bool flush_vertices)
gl_vert_attrib attrib)
{
assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
assert(!vao->SharedAndImmutable);
......@@ -1099,8 +1099,7 @@ enable_vertex_array_attrib(struct gl_context *ctx,
return;
}
_mesa_enable_vertex_array_attrib(ctx, vao,
VERT_ATTRIB_GENERIC(index), true);
_mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
}
......@@ -1118,7 +1117,7 @@ _mesa_EnableVertexAttribArray_no_error(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
_mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(index), true);
VERT_ATTRIB_GENERIC(index));
}
......@@ -1148,15 +1147,14 @@ _mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
_mesa_enable_vertex_array_attrib(ctx, vao,
VERT_ATTRIB_GENERIC(index), true);
_mesa_enable_vertex_array_attrib(ctx, vao, VERT_ATTRIB_GENERIC(index));
}
void
_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attrib, bool flush_vertices)
gl_vert_attrib attrib)
{
assert(attrib < ARRAY_SIZE(vao->VertexAttrib));
assert(!vao->SharedAndImmutable);
......@@ -1187,7 +1185,7 @@ _mesa_DisableVertexAttribArray(GLuint index)
}
const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib, true);
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
}
......@@ -1196,7 +1194,7 @@ _mesa_DisableVertexAttribArray_no_error(GLuint index)
{
GET_CURRENT_CONTEXT(ctx);
const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib, true);
_mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attrib);
}
......@@ -1223,7 +1221,7 @@ _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
}
const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
_mesa_disable_vertex_array_attrib(ctx, vao, attrib, true);
_mesa_disable_vertex_array_attrib(ctx, vao, attrib);
}
......@@ -1233,7 +1231,7 @@ _mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
const gl_vert_attrib attrib = VERT_ATTRIB_GENERIC(index);
_mesa_disable_vertex_array_attrib(ctx, vao, attrib, true);
_mesa_disable_vertex_array_attrib(ctx, vao, attrib);
}
......@@ -1995,7 +1993,7 @@ _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor)
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
_mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex, true);
_mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
......@@ -2037,7 +2035,7 @@ _mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
* VertexAttribBinding(index, index);
* VertexBindingDivisor(index, divisor);"
*/
_mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex, true);
_mesa_vertex_attrib_binding(ctx, vao, genericIndex, genericIndex);
vertex_binding_divisor(ctx, vao, genericIndex, divisor);
}
......@@ -2081,7 +2079,7 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
}
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(bindingIndex),
vbo, offset, stride, true);
vbo, offset, stride);
}
......@@ -2233,7 +2231,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
for (i = 0; i < count; i++)
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
vbo, 0, 16, true);
vbo, 0, 16);
return;
}
......@@ -2307,7 +2305,7 @@ vertex_array_vertex_buffers(struct gl_context *ctx,
}
_mesa_bind_vertex_buffer(ctx, vao, VERT_ATTRIB_GENERIC(first + i),
vbo, offsets[i], strides[i], true);
vbo, offsets[i], strides[i]);
}
_mesa_HashUnlockMutex(ctx->Shared->BufferObjects);
......@@ -2637,7 +2635,7 @@ vertex_array_attrib_binding(struct gl_context *ctx,
_mesa_vertex_attrib_binding(ctx, vao,
VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex), true);
VERT_ATTRIB_GENERIC(bindingIndex));
}
......@@ -2647,7 +2645,7 @@ _mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex)
GET_CURRENT_CONTEXT(ctx);
_mesa_vertex_attrib_binding(ctx, ctx->Array.VAO,
VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex), true);
VERT_ATTRIB_GENERIC(bindingIndex));
}
......@@ -2683,7 +2681,7 @@ _mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
_mesa_vertex_attrib_binding(ctx, vao,
VERT_ATTRIB_GENERIC(attribIndex),
VERT_ATTRIB_GENERIC(bindingIndex), true);
VERT_ATTRIB_GENERIC(bindingIndex));
}
......
......@@ -64,20 +64,20 @@ _mesa_update_array_format(struct gl_context *ctx,
extern void
_mesa_enable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attrib, bool flush_vertices);
gl_vert_attrib attrib);
extern void
_mesa_disable_vertex_array_attrib(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attrib, bool flush_vertices);
gl_vert_attrib attrib);
extern void
_mesa_vertex_attrib_binding(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib attribIndex,
GLuint bindingIndex, bool flush_vertices);
GLuint bindingIndex);
extern void
......@@ -85,7 +85,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint index,
struct gl_buffer_object *vbo,
GLintptr offset, GLsizei stride, bool flush_vertices);
GLintptr offset, GLsizei stride);
extern void GLAPIENTRY
_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
......
......@@ -197,10 +197,10 @@ new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
rs->ctx = ctx;
rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
_mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0, false);
_mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0);
_mesa_update_array_format(ctx, rs->VAO, VERT_ATTRIB_POS, 4, GL_FLOAT,
GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, 0);
_mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0, false);
_mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0);
rs->prim.mode = GL_POINTS;
rs->prim.indexed = 0;
......
......@@ -202,7 +202,7 @@ _vbo_CreateContext(struct gl_context *ctx)
vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
/* The exec VAO assumes to have all arributes bound to binding 0 */
for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
_mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0, false);
_mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
_math_init_eval();
......
......@@ -195,7 +195,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
GLbitfield mask = vao->_Enabled & ~vao_enabled;
while (mask) {
const int vao_attr = u_bit_scan(&mask);
_mesa_disable_vertex_array_attrib(ctx, vao, vao_attr, false);
_mesa_disable_vertex_array_attrib(ctx, vao, vao_attr);
}
assert((~vao_enabled & vao->_Enabled) == 0);
......@@ -203,7 +203,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
assert(stride <= ctx->Const.MaxVertexAttribStride);
_mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
stride, false);
stride);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO.
......@@ -225,7 +225,7 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
_vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
size, type, offset);
if ((vao->_Enabled & VERT_BIT(vao_attr)) == 0)
_mesa_enable_vertex_array_attrib(ctx, vao, vao_attr, false);
_mesa_enable_vertex_array_attrib(ctx, vao, vao_attr);
/* The vao is initially created with all bindings set to 0. */
assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
......
......@@ -499,7 +499,7 @@ update_vao(struct gl_context *ctx,
*/
/* Bind the buffer object at binding point 0 */
_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false);
_mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
/* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
* Note that the position/generic0 aliasing is done in the VAO.
......@@ -514,8 +514,8 @@ update_vao(struct gl_context *ctx,
_vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
_mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0, false);
_mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr, false);
_mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
_mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
}
assert(vao_enabled == (*vao)->_Enabled);
assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
......
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