Commit 3d6892c4 authored by Vinson Lee's avatar Vinson Lee

scons: Add option to enable floating-point textures.

Signed-off-by: Vinson Lee's avatarVinson Lee <vlee@freedesktop.org>
Reviewed-by: Jose Fonseca's avatarJosé Fonseca <jfonseca@vmware.com>
parent 6a3ac03f
......@@ -98,5 +98,6 @@ def AddOptions(opts):
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
......@@ -298,6 +298,10 @@ def generate(env):
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
if env['texture_float']:
print 'warning: Floating-point textures enabled.'
print 'warning: Please consult docs/patents.txt with your lawyer before building Mesa.'
cppdefines += ['TEXTURE_FLOAT_ENABLED']
env.Append(CPPDEFINES = cppdefines)
# C compiler options
......
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