Commit 1f3536b8 authored by Dylan Baker's avatar Dylan Baker

docs: Add release notes for 18.1.1

parent 32dbb286
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<title>Mesa Release Notes</title>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 18.1.1 Release Notes / June 1 2018</h1>
<p>
Mesa 18.1.1 is a bug fix release which fixes bugs found since the 18.1.0 release.
</p>
<p>
Mesa 18.1.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>None<p>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965/glk: Add l3 banks count for 2x6 configuration</li>
</ul>
<p>Bas Nieuwenhuizen (7):</p>
<ul>
<li>radv: Fix multiview queries.</li>
<li>radv: Translate logic ops.</li>
<li>radv: Fix up 2_10_10_10 alpha sign.</li>
<li>radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.</li>
<li>amd/addrlib: Use defines in autotools build.</li>
<li>radv: Fix SRGB compute copies.</li>
<li>radv: Only expose subgroup shuffles on VI+.</li>
</ul>
<p>Christoph Haag (1):</p>
<ul>
<li>radv: fix VK_EXT_descriptor_indexing</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>radv/resolve: do fmask decompress on all layers.</li>
<li>radv: resolve all layers in compute resolve path.</li>
<li>radv: use compute path for multi-layer images.</li>
<li>virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.</li>
<li>tgsi/scan: add hw atomic to the list of memory accessing files</li>
</ul>
<p>Dylan Baker (2):</p>
<ul>
<li>docs: Add sha sums for release</li>
<li>VERSION: bump to 18.1.1 for next release</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>vulkan: don't free uninitialised memory</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"</li>
<li>i965: Move buffer texture size calculation into a common helper function.</li>
<li>i965: Handle non-zero texture buffer offsets in buffer object range calculation.</li>
<li>i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv30: ensure that displayable formats are marked accordingly</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>eg/compute: Use reference counting to handle compute memory pool.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0</li>
<li>intel/blorp: Support blits and clears on surfaces with offsets</li>
</ul>
<p>Jose Dapena Paz (1):</p>
<ul>
<li>mesa: do not leak ctx-&gt;Shader.ReferencedProgram references</li>
</ul>
<p>Kai Wasserbäch (1):</p>
<ul>
<li>opencl: autotools: Fix linking order for OpenCL target</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: simplify lastLevel determination in st_finalize_texture</li>
<li>radeonsi: fix incorrect parentheses around VS-PS varying elimination</li>
<li>mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>dri3: Stricter SBC wraparound handling</li>
</ul>
<p>Nanley Chery (4):</p>
<ul>
<li>i965: Add and use a getter for the miptree aux buffer</li>
<li>i965: Add and use a single miptree aux_buf field</li>
<li>i965/miptree: Fix handling of uninitialized MCS buffers</li>
<li>i965/miptree: Zero-initialize CCS_D buffers</li>
</ul>
<p>Samuel Pitoiset (2):</p>
<ul>
<li>spirv: fix visiting inner loops with same break/continue block</li>
<li>radv: fix centroid interpolation</li>
</ul>
<p>Stuart Young (1):</p>
<ul>
<li>etnaviv: Fix missing rnndb file in tarballs</li>
</ul>
<p>Thierry Reding (3):</p>
<ul>
<li>tegra: Treat resources with modifiers as scanout</li>
<li>tegra: Fix scanout resources without modifiers</li>
<li>tegra: Remove usage of non-stable UAPI</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: add glUniform*ui{v} support to display lists</li>
</ul>
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