Commit 0f27052e authored by Emil Velikov's avatar Emil Velikov Committed by Emil Velikov

docs: add release notes for 17.3.2

Signed-off-by: 's avatarEmil Velikov <>
parent 535f2425
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "">
<html lang="en">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<h2>New features</h2>
<h2>Bug fixes</h2>
<li><a href="">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
<li><a href="">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
<li><a href="">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
<p>Bas Nieuwenhuizen (1):</p>
<li>radv: Fix DCC compatible formats.</li>
<p>Brendan King (1):</p>
<li>egl: link libEGL against the dynamic version of libglapi</li>
<p>Dave Airlie (6):</p>
<li>radv/gfx9: add support for 3d images to blit 2d paths</li>
<li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
<li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
<li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
<li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
<li>radv: don't do format replacement on tc compat htile surfaces.</li>
<p>Emil Velikov (2):</p>
<li>docs: add sha256 checksums for 17.3.1</li>
<li>Update version to 17.3.2</li>
<p>Eric Engestrom (1):</p>
<li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
<p>Rob Herring (1):</p>
<li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
<p>Samuel Pitoiset (2):</p>
<li>radv/gfx9: fix primitive topology when adjacency is used</li>
<li>radv: use a faster version for nir_op_pack_half_2x16</li>
<p>Tapani Pälli (2):</p>
<li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
<li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
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