Commit 084fec0e authored by Timothy Arceri's avatar Timothy Arceri

mesa: some C99 tidy ups

Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
parent f9e68206
......@@ -1214,9 +1214,7 @@ void
_mesa_buffer_unmap_all_mappings(struct gl_context *ctx,
struct gl_buffer_object *bufObj)
{
int i;
for (i = 0; i < MAP_COUNT; i++) {
for (int i = 0; i < MAP_COUNT; i++) {
if (_mesa_bufferobj_mapped(bufObj, i)) {
ctx->Driver.UnmapBuffer(ctx, bufObj, i);
assert(bufObj->Mappings[i].Pointer == NULL);
......@@ -1412,7 +1410,6 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
struct gl_buffer_object *buf;
const char *func = dsa ? "glCreateBuffers" : "glGenBuffers";
......@@ -1440,7 +1437,7 @@ create_buffers(GLsizei n, GLuint *buffers, bool dsa)
* DummyBufferObject. Otherwise, create a new buffer object and insert
* it.
*/
for (i = 0; i < n; i++) {
for (int i = 0; i < n; i++) {
buffers[i] = first + i;
if (dsa) {
assert(ctx->Driver.NewBufferObject);
......@@ -3310,9 +3307,8 @@ static void
unbind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
{
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
GLint i;
for (i = 0; i < count; i++)
for (int i = 0; i < count; i++)
set_ubo_binding(ctx, &ctx->UniformBufferBindings[first + i],
bufObj, -1, -1, GL_TRUE);
}
......@@ -3326,9 +3322,8 @@ unbind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
GLsizei count)
{
struct gl_buffer_object *bufObj = ctx->Shared->NullBufferObj;
GLint i;
for (i = 0; i < count; i++)
for (int i = 0; i < count; i++)
set_ssbo_binding(ctx, &ctx->ShaderStorageBufferBindings[first + i],
bufObj, -1, -1, GL_TRUE);
}
......@@ -3340,8 +3335,6 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
const GLintptr *offsets, const GLsizeiptr *sizes,
const char *caller)
{
GLint i;
if (!error_check_bind_uniform_buffers(ctx, first, count, caller))
return;
......@@ -3383,7 +3376,7 @@ bind_uniform_buffers(struct gl_context *ctx, GLuint first, GLsizei count,
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (i = 0; i < count; i++) {
for (int i = 0; i < count; i++) {
struct gl_uniform_buffer_binding *binding =
&ctx->UniformBufferBindings[first + i];
struct gl_buffer_object *bufObj;
......@@ -3452,8 +3445,6 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
const GLsizeiptr *sizes,
const char *caller)
{
GLint i;
if (!error_check_bind_shader_storage_buffers(ctx, first, count, caller))
return;
......@@ -3495,7 +3486,7 @@ bind_shader_storage_buffers(struct gl_context *ctx, GLuint first,
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (i = 0; i < count; i++) {
for (int i = 0; i < count; i++) {
struct gl_shader_storage_buffer_binding *binding =
&ctx->ShaderStorageBufferBindings[first + i];
struct gl_buffer_object *bufObj;
......@@ -3613,9 +3604,8 @@ unbind_xfb_buffers(struct gl_context *ctx,
GLuint first, GLsizei count)
{
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
GLint i;
for (i = 0; i < count; i++)
for (int i = 0; i < count; i++)
_mesa_set_transform_feedback_binding(ctx, tfObj, first + i,
bufObj, 0, 0);
}
......@@ -3631,7 +3621,6 @@ bind_xfb_buffers(struct gl_context *ctx,
{
struct gl_transform_feedback_object *tfObj =
ctx->TransformFeedback.CurrentObject;
GLint i;
if (!error_check_bind_xfb_buffers(ctx, tfObj, first, count, caller))
return;
......@@ -3674,7 +3663,7 @@ bind_xfb_buffers(struct gl_context *ctx,
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (i = 0; i < count; i++) {
for (int i = 0; i < count; i++) {
const GLuint index = first + i;
struct gl_buffer_object * const boundBufObj = tfObj->Buffers[index];
struct gl_buffer_object *bufObj;
......@@ -3777,9 +3766,8 @@ static void
unbind_atomic_buffers(struct gl_context *ctx, GLuint first, GLsizei count)
{
struct gl_buffer_object * const bufObj = ctx->Shared->NullBufferObj;
GLint i;
for (i = 0; i < count; i++)
for (int i = 0; i < count; i++)
set_atomic_buffer_binding(ctx, &ctx->AtomicBufferBindings[first + i],
bufObj, -1, -1);
}
......@@ -3794,8 +3782,6 @@ bind_atomic_buffers(struct gl_context *ctx,
const GLsizeiptr *sizes,
const char *caller)
{
GLint i;
if (!error_check_bind_atomic_buffers(ctx, first, count, caller))
return;
......@@ -3837,7 +3823,7 @@ bind_atomic_buffers(struct gl_context *ctx,
_mesa_HashLockMutex(ctx->Shared->BufferObjects);
for (i = 0; i < count; i++) {
for (int i = 0; i < count; i++) {
struct gl_atomic_buffer_binding *binding =
&ctx->AtomicBufferBindings[first + i];
struct gl_buffer_object *bufObj;
......
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