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  • Rob Clark's avatar
    freedreno: gmem bypass · 4af1dcbb
    Rob Clark authored
    
    
    The GPU (at least a3xx, but I think also a2xx) can render directly to
    memory, bypassing tiling.  Although it can't do this if blend, depth,
    and a few other features of the pipeline are enabled.  This direct
    memory mode can be faster for some sorts of operations, such as simple
    blits.  In particular, this significantly speeds up XA by avoiding to
    pull the entire dest pixmap into GMEM, render tiles, and write it all
    back out again.  This should also speed up resource copy-region and
    blit.
    
    Signed-off-by: default avatarRob Clark <robclark@freedesktop.org>
    4af1dcbb