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Rob Clark authored
If changed && append, we shouldn't be resetting the internal offset back to zero. This fixes issues w/ sequences like: glBeginTransformFeedback() glDraw() glPauseTransformFeedback() glDraw() glResumeTransformFeedback() glDraw() glEndTransformFeedback() Fixes dEQP-GLES3.functional.transform_feedback.array.separate.points.lowp_vec3 and related tests. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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