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  • Keith Whitwell's avatar
    r300: convert to pipe_resources · f07b2c83
    Keith Whitwell authored
    Do a very shallow conversion - basically keeping the existing
    buffer and texture code intact and using a vtbl struct
    inside our resource struct to select between the two implementations.
    
    The buffer and texture treatments could be further merged without
    much effort, but try to keep the existing code working at this point.
    f07b2c83