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  • Neil Roberts's avatar
    mesa: Add texstore functions for BPTC-compressed textures · 17cde55c
    Neil Roberts authored
    
    
    This adds compressors for all four of the BPTC compressed-texture formats. The
    compressor is written from scratch and takes a very simple approach. It always
    uses a single mode of the BPTC format (4 for unorm and 3 for half-floats) and
    picks the two endpoints by dividing the texels into those which have more or
    less than the average luminance of the block and then calculating an average
    color of the texels within each division.
    
    It's probably not really sensible to try to use BPTC compression at runtime
    because for example with the Nvidia offline compression tool it can take in
    the order of an hour to compress a full-screen image. With that in mind I
    don't think it's worth having a proper compressor in Mesa and this approach
    gives reasonable results for a usage that is basically a corner case.
    
    v2: Always use the custom compressor, even for the unorm formats. Fix the
        quantization step for the half-float format compressor. Fixed a typo which
        was breaking the right-hand edge of half-float textures with a width that
        isn't a multiple of four.
    
    Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
    17cde55c