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  • Fabian Bieler's avatar
    glsl: Fix gl_NormalScale. · c3ee464d
    Fabian Bieler authored and Brian Paul's avatar Brian Paul committed
    
    
    GLSL shaders can access the normal scale factor with the built-in
    gl_NormalScale.  Mesa's modelspace lighting optimization uses a different
    normal scale factor than defined in the spec.  We have to take care not
    to use this factor for gl_NormalScale.
    
    Mesa already defines two seperate states: state.normalScale and
    state.internal.normalScale.  The first is used by the glsl compiler
    while the later is used by the fixed function T&L pipeline.  Previously
    the only difference was some component swizzling.  With this commit
    state.normalScale always uses the normal scale factor for eyespace
    lighting.
    
    Reviewed-by: default avatarBrian Paul <brianp@vmware.com>
    c3ee464d